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This area of research looks at the dynamic markets for multimedia content (video, music and gaming) and services delivered via a high-speed network to the home entertainment system or home computer. Broadband technology, coupled with the proliferation of digital consumer electronics devices, has enabled a growing market for digital audio and video and gaming content. These markets represents an enormous opportunity, but also a threat to many existing business models and distribution chains. The markets for multimedia content and services will profoundly impact content companies, service providers, portals/aggregators, equipment manufacturers, semiconductor manufacturers and software vendors.
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